VIDEO - On-board the Millennium Falcon in Star Wars Galaxy's Edge

May 30, 2019 in "Millennium Falcon: Smugglers Run"

Millennium Falcon Smugglers Run overview
Posted: Thursday May 30, 2019 9:28pm ET by WDWMAGIC Staff

This is a complete guide to Millennium Falcon: Smugglers Run at Disneyland, along with a look at what it's like to pilot the Falcon in Star Wars Galaxy's Edge.

Guide to Millennium Falcon: Smugglers Run

On Millennium Falcon: Smugglers Run, guests 38 inches or taller climb aboard the Falcon in all her ramshackle glory and settle into the cockpit to operate “the fastest hunk of junk in the galaxy.” They could just discover the ship has a few surprises left in her, because the Millennium Falcon may not look like much, but she’s got it where it counts.

Following the events of “Star Wars: The Last Jedi,” Chewbacca brought the Falcon to Black Spire Outpost for repairs at this spaceport on the edge of the galaxy. In exchange for some much-needed replacement parts, Chewie is loaning the Falcon to Hondo Ohnaka, a smuggler who is now making good use of the ship that made the Kessel Run in less than 12 parsecs. It is at this point guests enter the story of Millennium Falcon: Smugglers Run.

Who Is Hondo Ohnaka and What Does He Want?

A fan-favorite miscreant from the “Star Wars: The Clone Wars” and “Star Wars Rebels” animated television series, Hondo is a Weequay pirate always looking for the next big score. Hondo is running a “legitimate business” out of the spaceport, called Ohnaka Transport Solutions. When guests meet Hondo in Millennium Falcon: Smugglers Run, he tells them he has more cargo than he can handle and needs extra flight crews to make some runs for him – especially crews that won’t ask too many questions about the cargo or how Hondo acquired it!

Step Aboard the Falcon

When guests accept Hondo’s offer, they enter the Falcon via an access hatch on the ship’s starboard airlock. Once aboard, they spend some time in the ship’s main hold and lounge, where they can sit at the famous Dejarik (chess) table or poke around at other equipment in the room.

Three Roles to Play – One Goal

When it’s time for the mission to begin, guests strap themselves into the Falcon cockpit in groups of six. Each person is assigned one of three critical roles to complete their mission, and guests know it’s their turn to act when buttons light up in the cockpit:

  • Pilots (2) – Work together to steer the ship – the left pilot controls horizontal motion, the right pilot controls vertical motion – avoiding obstacles that could cause damage
  • Gunners (2) – Use blasters and missiles to defend the Falcon and its precious cargo (switching to manual targeting creates an even greater challenge!)
  • Flight Engineers (2) – Keep the Falcon from falling apart on its mission by managing the ship’s systems, repairing any damage the ship encounters and take control of the “special modifications” Hondo installed for these unusual missions

Interactive Gameplay

Industrial Light & Magic (the visual effects division of Lucasfilm) collaborated with Walt Disney Imagineering to create the gaming platform and interactive media for Millennium Falcon: Smugglers Run.

Guests begin their adventure by powering up the Falcon and making the jump to lightspeed. From there, Hondo Ohnaka (with occasional input from Chewbacca) helps guide guests along their mission.

If the Falcon sustains damage – such as smashing into obstacles or taking enemy fire – and is not properly repaired, the ship’s handling is affected.

At the end of the mission, Hondo informs guests how well they accomplished their objectives.

Walt Disney Imagineers worked with Lucasfilm to ensure authenticity in every detail of the Millennium Falcon – down to the hoses, pipes, switches and even the stickers on the exterior hull. Imagineers visited Pinewood Studios in the United Kingdom to study Falcon film sets and pored over archival Lucasfilm photographs of the ship.

Millennium Falcon: Smugglers Run marks the first time Hondo Ohnaka has been seen in any form other than an animated on-screen character. Walt Disney Imagineering consulted Hondo’s creator, Dave Filoni, in designing the smuggler’s physical look, ensuring the essence of his character was authentically captured in his Audio-Animatronics figure inside the attraction.

Over time, the Millennium Falcon has undergone many modifications. For this mission, Hondo altered the control sticks for the pilot and co-pilot and supplemented the Falcon’s arsenal with a harpoon, among other tweaks.

If guests’ mission aboard the Falcon doesn’t go quite as well as planned, the ship’s hallways will show damage as they leave the attraction.

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coffeefan13 days ago

That's great to know. They should tell guests that the "droids" will take over if they prefer to sit and watch.

danlb_200013 days ago

I wonder if they were testing this at the back in the beginning of December, that might explain why there were calling for "singles" in the single rider line when I rode it.

Professortango113 days ago

I'll take Star Tours' queue with MF's preshow and ride. It's partly due to how far Star Tours has fallen from the original experience. It's just sad. I rarely even bother riding it anymore whereas I ride MF once per trip.

mickEblu13 days ago

100% IMO

Professortango113 days ago

Is it though?

MisterPenguin13 days ago

If the guest doesn't touch anything, the role becomes automatic. So, laying back is an option and it doesn't harm the success of the mission. At the end of the night one time, I had a ship all to myself. So, I was the right pilot. The rest of the roles happened automatically. Got 2 coaxiums. Think about that. The default is the victory condition of 2 coaxiums with no human intervention. Which means every time a ship got only one coaxium, it was due to human error.

cjkeating14 days ago

I agree. I don't mind all of the roles but I think I prefer the engineer as I get to see the entire cabin experience. It doesn't bother me in the slightest if the pilots are terrible as if anything it's more fun. In fact I've been less satisfied when I've been the pilot and done an amazing job (if I may say so myself) and the supporting gunners and engineers have been really bad at their tasks.

DarkMetroid56714 days ago

This is genuinely why engineer is my favorite role, it’s a front-row seat to chaos I don’t love gunner but tbh still easily prefer sitting gunner to riding Star Tours II. still don’t understand the love for it

mickEblu14 days ago

Still better than Smugglers Run

coffeefan14 days ago

They should make the engineer role just be passengers for people that prefer to lay back.

Professortango114 days ago

Star Tours hasn't been superior since they unveiled The Adventure Continues. It has a fantastic queue that GE should have learned from, but the ride experience has been mediocre for awhile.

AndyS299214 days ago

Just close it down and just move the superior Star Tours over there. Always a disappointment.

networkpro14 days ago

The queue is only a bit interesting if you are stuck in a wait that allows all the effects to be triggered. That slow moving conga line isnt IMHO worth the button slapping (or for the two in front lever pushing) screen show that follows. At one time the credits and other experiences were to have been part of a larger reputation economy of the land, but as usual most of that was left in the dust.

Marc Davis Fan14 days ago

I hope they do guest satisfaction surveys comparing those put through the single rider queue vs the full experience, as I'd suspect that first-time riders who are put through the singer rider queue have a MUCH lower satisfaction with the experience (which comports with the differences in ride reviews between people who used the single rider line vs the full queue on their first ride). Smuggler's Run is designed to be a holistic experience - with the "Falcon's lobby" and "ride" as the last scenes - much like the Tower of Terror. Imagine if your first experience on the Tower of Terror were, say, entering the boiler room through the chicken exit instead of seeing the gardens, lobby, pre-show, etc. - that's not the Tower of Terror. And imagine if you weren't even fully aware of how much you were missing - you'd misjudge the attraction accordingly.