The Queue
- There is a FASTPASS, single rider and standby line.
- The majority of the standby queue is indoors, and seems to be able to hold around 60 minutes of wait when FASTPASS is not running.
- There is an overflow queue area outside the main entrance to the left of the building, which is outdoor.
- Guests entering via the FASTPASS or single rider line are not going to see Mr Potato Head.
- Music from the Toy Story movies plays throughout the queue area.
- Queue is on two levels, with a staircase taking guests up and over the queue, and back down to the load platform.
- Mr Potato Head audio provides the safety instructions prior to boarding.
- Guests entering the FASTPASS line can briefly see into the load area via a couple of windows.
- There is a hidden Mickey in the queue area.
- Guests pickup their 3D glasses about midway through the queue. There are two independent pickup locations for standby and FASTPASS lines.
Mr Potato head
- A living Character, that is able to interact with guests in the queue. Eg. Wish someone a happy birthday, or identify someone by the color of their shirt.
- He is located about midway through the standby queue.
- Has the ability to remove an ear, and replace it.
- Tells jokes, sings songs, talks to the crowd, and generally entertains.
- Has a large number of motions including: eyebrows, lips, eyes, feet. body, both arms, fingers, hat tip, head.
- Guests entering via the FASTPASS or Single Rider line will not see Mr Potato Head.
The Ride Vehicles
- There is currently no height requirement, although kids cannot ride on laps due to the lap bar.
- Ride tram comprises of 2 vehicles per tram, with 4 guests per vehicle, giving a total of 8 guests per tram.
- Each ride vehicle tram holds 4 guests, seated 2 by 2, back to back.
- Although you may leave the station facing forwards or backwards, your position will vary throughout the ride, and game play takes place facing sidewards.
- Each seat has a lap bar, with integrated shooter mount. The shooter moves position depending how far the lap bar moves in, to position it perfectly.
- As well as the lap bar, each vehicle has a door on both sides.
- The firing mechanism is a pull cord, that you pull towards yourself, and then let go.
- There is a LCD screen (roughly 10" width) in each car between the 2 riders that shows score the current game, total score for the ride, and shooting accuracy.
- There is a CC button under the screen that describes the audio as text.
- Two 8 person vehicles are loaded at once at the load bay, using a traditional numbered boarding area. Automatic gates are in place.
- There is a dedicated loading bay for guests in wheelchairs. Once the vehicle is loaded, it joins the main track.
- The vehicle has the capability to move fairly quickly, and does spin. The spinning is not excessive, and would seem unlikely to cause motion sickness issues.
The Game play
- Action begins with a training round, that familiarizes guests with the shooter.
- The vehicle then moves to 5 different game booths, where a different character from Toy Story hosts each game.
- The action is in high definition 3D, with guests wearing 3D glasses.
- Hitting certain targets causes physical effects, such as water and air blasts.
- There is a great feeling of depth and gravity to the shooter projectiles.
- You and the guest sitting next to you play on the same booth, meaning all the targets are shared.
- It's possible to hit your partners projectile (eg. a ring), and knock it out of the way to beat them to a target.
- At the end of your game, you see the top 3 scores of the day, and the current highest score of the month. No names are assigned to the scores however.
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